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World structure

Each world is its own folder. A world folder is often identified by having a universe subfolder, along with other subfolders to store mod configs and regions of the world.

Directory structure

This is the directory structure of the Hytale/Saves folder, where the game saves the entire world data:

  • : A world directory.
    • backup: Contains backups of the contents of the universe folder automaticly created by the game while playing.
      • archive: Contains archived backup files. An archived backup is the oldest backup thats about to be replaced with a newer backup.
        • <yyyy>-<MM>-<dd>_<HH>-<mm>-<ss>.zip: An archived backup file.
      • <yyyy>-<MM>-<dd>_<HH>-<mm>-<ss>.zip: A backup file.
    • logs: Contains copies of the games console log.
      • <yyyy>-<MM>-<dd>_<HH>-<mm>-<ss>_server.log: A console log.
    • mods: Stores the installed mods config files and other data that are used with this world.
      • Hytale_Shop: Contains information relating to hytale's shop/merchant entities.
    • prefabs: Contains all player created prefabs for this world.
    • universe
    • bans.json: Tracks the players that are banned from this world. See Bans format.
    • client_metadata.json: Tracks what patchline the world was last loaded with. See Client Metadata format.
    • config.json: Tracks all mods avablible for the world and which ones are enabled. See Mods Config format.
    • permissions.json: Tracks the permissions of all players. See Permission format.
    • preview.png: The world icon.
    • whitelist.json: Tracks what players are allowed to enter the world. See Whitelist format.

History

Early Access

2026.01.17-4b0f30090 Added client_metadata.json file to track which patchline the world was created with.
2026.02.17-255364b8e Added SharedUserMapMarkers.json file to track user defined map markers that are shared with other players.
Added ChunkStorage.json file, current uses is unknown.